[gd_scene load_steps=5 format=2]

[ext_resource path="res://addons/zylann.hterrain/hterrain.gd" type="Script" id=1]
[ext_resource path="res://Terrain_data/data.hterrain" type="Resource" id=2]
[ext_resource path="res://addons/zylann.hterrain/hterrain_texture_set.gd" type="Script" id=3]

[sub_resource type="Resource" id=1]
script = ExtResource( 3 )
mode = 0
textures = [ [  ], [  ] ]

[node name="Wolrd" type="Spatial"]

[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.819152, 0.573577, 0, -0.573577, 0.819152, 0, 0, 0 )
light_color = Color( 1, 0.87451, 0.0509804, 1 )

[node name="HTerrain" type="Spatial" parent="."]
script = ExtResource( 1 )
_terrain_data = ExtResource( 2 )
chunk_size = 32
collision_enabled = true
collision_layer = 1
collision_mask = 1
shader_type = "Classic4Lite"
custom_shader = null
custom_globalmap_shader = null
texture_set = SubResource( 1 )
render_layers = 1
shader_params/u_ground_uv_scale = 20
shader_params/u_depth_blending = true
shader_params/u_triplanar = false
shader_params/u_tile_reduction = Plane( 0, 0, 0, 0 )
